Matt Small
smaulio@gmail.com
www.abomb.com
Experience
Electronic
Arts ∙ CG Artist 4 ∙ Jan 2004 – present
·
Led teams of artists creating environments and interactive
props for console titles with sell-throughs totaling
more than 4 million units
·
Modeled, textured, and assembled massive streaming
environments using Maya
·
Supervised and mentored the work of environment
artists
·
Coordinated task lists, schedule progress, scope
adjustments, tool and pipeline refinement with leads in
engineering, design, and production on 120-250 person teams
James Bond 007: From Russia with Love (PS2, Xbox, GameCube)
Led art team on the first current gen driving
levels developed internally at EA Redwood Shores. Helped develop new
streaming and instancing pipelines which were used on teams across the studio.
Godfather
(PS2, Xbox, GameCube)
Led the art team creating object libraries for EA’s first open world action game. Worked with engineering and
design groups to develop plan for instanced and destructible objects.
Lord of the Rings: The Third Age (PS2, Xbox, GameCube)
Led creation of all Two Towers levels, including the East Emnet
Gullies, Helms Deep and Rohan Plains. Worked closely with game designers to block
and adjust level maps.
Stormfront Studios ∙ Senior Environment Artist ∙ Aug 1998 – Dec
2003
·
Supervised and worked within teams of artists on
well-received console games in a variety of genres – stunt car racing, open
water boat combat, and cinematic action/adventure
·
Modeled and textured environments, props and
vehicles, and assembled levels using 3DS Max
·
Worked closely with engineers to help develop two
new rendering engines and art pipelines
·
Created and tracked artist schedules along 18 month
development cycles
·
Negotiated project scope and needs with team
producers and publisher
Demonstone (PS2, Xbox)
Created objects and textures for various levels, and assembled the Temple of Chult level for this cinematic Dungeons
& Dragons action/adventure.
Lord of the Rings: The Two Towers (PS2, Xbox, GameCube)
Blocked, modeled, and textured nearly 100% of the Gates of Moria environment.
Blood Wake (Xbox)
Supervised overall visual style of this Xbox launch
title. Led environment
team creating vast open water levels.
Designed and built terrain tile system.
Assembled most single player environments.
Hotwheels Turbo Racing
(PSX, N64)
Designed, modeled, and textured both of the snow levels in this
stunt-based racing game. Pioneered the creation of half-pipes and 360° tubes.
CG Freelance Consultant ∙ 1995 - present
Inhance – Ground/air
theater terrain demo (2004)
Modeled and textured 10km x 10km desert terrain and mountain ranges for prototype
air and ground combat simulator.
John Paul Getty Museum – Statue of an
Emperor Exhibit (2000)
Worked with museum curators to concept, create and animate informational
kiosk video depicting the reassembly of fragments of a marble statue of Marcus Aurelius.
PF Magic – Petz 2
(1997), Petz 3 (1999)
Designed and modeled primary interface and all pet toys for Dogz and Catz
series.
Sierra Online – Head Rush (1998)
Designed, illustrated and animated short anime style cutscenes
for this gameshow style PC game.
C-Wave – Slice’n’Hook: Haunted Miniature Golf (1996)
Designed, animated, and composited creatures
and VFX onto photo backgrounds in this quirky miniature golf game. The backgrounds were modeled and photographed
by ILM’s model shop.
Berkeley Systems ∙ Artist/Animator ∙ 1993 - 1995
·
Illustrated and animated characters and backgrounds
for immensely popular screen savers
·
Concepted and designed original IP for screen saver
modules such as “Mime Hunt”, “Rat Race” and “You Bet Your Head”.
·
Developed ideas for screen saver modules based on
licensed properties including “Itchy and Scratchy”, “Mr. Burns”, and “Beauty
and the Beast”.
Totally
Twisted Screen Saver (1995) – Lead Artist/Animator
Star Trek: TNG Screen Saver (1994) – Lead Artist/Animator
The Simpsons Screen Saver
(1994) –
Artist/Animator
After Dark 3.0 (1993) – Artist/Animator
The Disney Screen Saver (1993) – Artist/Animator
Software
3D Modeling/Rendeirng
–
Maya, 3D Studio Max, Zbrush
Paint/Design - Photoshop,
Illustrator, After Effects, Director
Development Tools - Renderware Studio, Perforce
Business - Microsoft
Project, Word, Excel, FileMaker
Education
B.A. English – UC Berkeley, 1990
Continuing education classes in ZBrush, next-gen modeling techniques, and Korean